![]() Under Debian-based distributions, the Engine’s shell integration is utilised to locate the root directory, by parsing the shortcut file: ~/.local/share/applications/sktop The default installation directory used by the Epic Games Launcher is searched for the newest installed version: /Users/Shared/Epic Games/UE_4.* Linux The default installation directory used by the Epic Games Launcher is searched for the newest installed version: %PROGRAMFILES%\Epic Games\UE_4.* macOS If you have multiple Engine installations and want to control which version is used, or are working with installations in non-default locations (such as source builds of the Engine), then you should explicitly specify a path override using the ue4 setroot command. This is particularly important under macOS and Linux where symbol interposition can cause clashes between external libraries and those bundled in the ThirdParty directory of the Engine source tree, and under Linux where libraries need to build against the Engine’s bundled version of libc++.Īuto-detection is most useful when you are only working with a single version of the Unreal Engine and it is installed in the default location.
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