In addition, they will be unable to upgrade their moves while nerfed. Rather than directly attacking her opponents, Patch nerfs every fighter on the screen, limiting their mobility, attack power, and launch resistance.Second makes it slightly home in on all fighters. (Including Patch herself.) There can only be one stamp on screen at a time and it goes away after 30 seconds.įirst upgrade makes fighters walk at 80% speed while in it. While in this circle, fighters have the "exploit" of being able to attack "fixed". Why would you want to do that? Well this upgrade also makes the platforms be able to crush fighters below them!ĭown Special: Exploit fix - Patch stamps down a "no" symbol on her position. Second upgrade makes the platforms taller, and also if they are hit with a downward attack, they'll go barreling downward. There can be 3 stacks on screen at a time.įirst upgrade makes the platforms float slower. Patch and other fighters are able to stand on this as a soft platform at the cost of making it float down faster. Up Special: Work overflow - Patch places down a stack of paperwork about the size of a Steve block that floats in the air and slowly floats downwards. Second upgrade makes nerfs have a chance to disable an opponents specials for 7 seconds instead of decreasing a stat. ![]() If she's hit while writing, the clipboard will go flying away from her and effect whoever it hits.įirst upgrade makes the effect last 20 seconds. Going from a 10% chance at the start to an 80% chance at the end. The longer she writes in her notebook, the more likely the attack will be a buff. This is because if Patch is on the ground and throws the projectile downwards, then the effects will apply to her. You may have noticed I said "reciever" and not opponent. A fighter can only have one buff/nerf at a time. If it's a buff, then a randomly selected stat of the receiver's will be increased for 14 seconds and vice-versa if it's a nerf. The projectile will either be a buff or a nerf. The clipboard doesn't do any damage, but the effects are where the real meat of the move lies. When she stops, her clipboard will begin to glow and she will be able to throw it as a projectile. Neutral Special: Patch Notes - Patch scribbles in her clipboard. DLC will be decided at a much later date. My initial vision on how the game could work is it would have the usual platform fighter mechanics, but the main gimmick would be that Bloons will appear on the stage regularly and the player who pops the Bloons earn cash to upgrade the faculties and traits of their standard attacks, special attacks, shield, dodges, grabs and "Super Abilities", but hopefully, we can come up with a unique platform fighter gimmick/mechanic that will make this game a truly awesome one! The initial lineup of characters and stages will have 4 each, with the final total number of each to be decided at a later date. I will be the lead developer of this game and I will singlehandedly assign jobs on a regular basis. Together, we will discuss characters, stages, character movesets, assists, roster size, modes, gameplay, gameplay mechanics, etc. ![]() Yes, I'll even allow other Ninja Kiwi game franchises in there too!). That's right, you have been invited to be a recruit on the Bloons Blowout development team! As members of the dev team, our job is to make a truly awesome platform fighter featuring Monkeys, Heroes and Agents from across the various Bloons games across the Bloons Franchise (Pop, Tower Defense, Super Monkey, etc.
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